Eberron: Twilight of the Last War

Stormy Weather Gone Weird

Don't go chasing clouds...

Episode 03: Stormy Weather Gone Bad

Hi-lights: Places

* Karrnath:
Wayward Inn (road-side inn/farmstead, hard days ride from south of Korth)
Karnod (small thorp, nestled in the The Nightwoods, 1/2 day walk south of Korth)
Vurgenslye (old hamlet, farmers and fishermen, border of Scion Sound, 1.5 days ride south Korth)
Cyrus (new village, 4 months old, Cyre refugees)
Fort Barrow (keep/fort – in construction, for new road/area patrols)

Hi-lights: People

* Karrnath Military: Officer Samuel Sheen
* Black Hats, or the Brudavol
* Old Man Woody
* the caravan

Hi-lights: Events

* MAJOR QUEST: Locate Prof. Wyr

Date: 19 Therendor (Early-spring)

#1. Scene: Wayward Inn

  • fort-like, square, days ride from Korth
  • wake up the night watchman – get rooms (5 sp, common room, double cot) and stable the horses and riding drake (2 sp ea)
  • morning smells of pheasant stew, rockberries (Mror tuber/root) and fresh scones
    • Hal gets into the ale early
    • Oscolo cashes in on the free breakfast
  • watchman’s son, Alwinder, enjoys feeding Gimp (Talon’s riding drake) live chickens
  • the inn guest’s include a military group, a few farmers and an Orien messenger
  • Bigubu Beaze d’Cannith teases Hal Davenport about his Ruby Fang mark, trying to convince him he’ll turn into a zombie
  • Oscolo the Monkey and Bigubu chat with officer of Karrnath Military, Officer Samuel Sheen
    • seems to be more administrative than combative
    • travelling from Fort Bones to Korth
    • travels with 2 veteran soldiers/bodyguards
  • warns the travelers that the roads have become more dangerous the last few seasons due to:
    • reduced military patrols; due to: Valenar incursions, Mournland border patrols, anti-terrorism, decommission of undead military assests
      • several old forts and stations are being recommissioned for new road/territory patrols (e.g. Fort Barrow)
    • increased banditry (caused from Last War ending?)
    • Valenar scouting parties (Valenar seem only attack groups that pose a threat)
    • weirdness coming out of the Woods (includes: The Nightwood, Rekkenwood, Shadowmount Forest, Karrnwood, Icewood); some possibly due to the rise of Fey activity since the ending of the Last War

Between: On the Road

  • leave the inn to continue onwards
  • few travelers on the road and those travel in groups/with protection
  • meet a group of strange farmers (like modern Mennonites)
    • dressed in deep black and stark white, somber, sharply cut dress; men: suits with long coats and bowl hats with peaked, raised brim; women: full skirt dresses with vests and bonnets, wear their hair with back ribbons and braids
    • women and men segregated; women not allowed to associate with strangers/men; only the elder of the group spoke with the PCs
    • travelling to Korth to sell vegetables
    • Bigubu offers a gold piece for a selection of veggies in an attempt to procure info, but Oscolo starts flirting with the girls and the group leave

Date: 20 Therendor

#2. Scene: On the Road

  • pass the outskirts of the small hamlet of Vurgenslye
    • most of the farmsteads in these areas are abandoned with the exception of the surviving hamlet off the main road
    • regional architecture: long house – blocky, logwork, wide and sweeping, carved with totems, animals and symbols, turf or shake roofs; stone manors – granite, big blocks, militaristic, many narrow windows, turrets and balconies, walled, multiple outer buildings, clay tile or stone block roofs
  • several hours ride past Vurgenslye, new buildings and repopulated farm land – focuses on the new village of Cyrus
    • more travelers on the road (local farmers); dress differently – common, uniform-like clothes; Cyre refugees
    • regional arcitecture: new houses – box-like, non-descript, wooden frame and pannels, wooden slake or clay tile roofs; some seem temporary
    • center of the new village: new townhall/old hostelry (architecture: see long house description above)
    • protected by a garrison from Ft. Barrow
  • hours ride from Cyrus on a round hill near The Nightwood rests the recommissioned Fort Barrow
    • hasn’t been used since before the Last War started
    • Fort/Keep is in major disrepair: masons (humans, dwarves and minotaurs) have been hired to repair it
    • built atop a barrow mound (pre-Galifarian nobles/chieftains) and before that an ancient tomb (Dhakaani goblinoids)
    • new command center for roadway patrols along the Scion Sound/Mounland
  • run into an elderly halfling calling himself Old Man Woody
    • invites the PCs to share his campsite
    • seems to be a forester
    • for a warm meal (that Hal makes with Talons help) he trades several stories:
      • tell a tale about the nighthags of The Nightwood
      • briefly speaks about the Black Hats, also called the The Brudavol, worshipers of The Blood of Vol living around the hamlet of Vurgenslye
        • explains about bloodroot a special herb that is used in necromantic and restorative rituals and apparently is an strong attractor/aphrodisiac for vampires, and other blood-feeders when consumed; Hal doesn’t think he added it to the stew
      • tells a short tale about vampires from his younger days – basically they’re prissies
      • warns about The Nightwood and the beasts within – a group of rangers were hunting something big a few weeks back
    • he is carrying seasoned hardwood harvested from a number of rare trees found in the Nightwood
      • works with Clive Hewer in the thorp of Karnod outside the city of Korth, who turns the hardwood into highly sought after furniture and artwork
        • Karnod (thorp, unvisited by PCs, Woody trades there, half-day travel south from Korth)
  • in the evening Oscolo falls asleep on his watch and slips into a nightmare world that has troubles waking from
    • his friends appear to be figures made entirely of worms
    • the world is foggy and muted, barely any color
    • the smells are stronger and more aromatic/rancid
    • there is no wind
    • Oscolo wakes himself by hitting himself in his head

Date: 21-22 Therendor

#3. Scene: Roadside Strormfront

  • night 21: notice a storm brewing in the distance, the direction of the Mournlands
    • lightnings of multiple colors
  • morn 22: notice a strange “cloud” form moving steadily from the west to the east; seems to be following the road
    • follow the cloud from a distance
  • noon 22: cloud splits, half continues to follow the road, the other heads towards the Nightwood, follow the road bound one
    • notice a small tendril of smoke in the distance, gallop towards it
    • find a caravan in a pressed retreat, fleeing from the cloud-thing and a host of ash-animates/zombies
    • rescue the caravan and travelers
    • Bigubu takes 2 samples of the magical abberration, which he determines to be a living static shock spell



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.